AI Insights · Timothy · April 2022
Performance of Top 5 Superhero Games in Spain Q1 2022
In Q1 2022, the top superhero games in Spain showcased varied trends in downloads, revenue, and active users. Detailed insights reveal how each game performed.
In Q1 2022, the top 5 superhero games on a unified platform in Spain exhibited diverse performance metrics. Here's a closer look at their trends in weekly downloads, revenue, and active users.
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. saw notable fluctuations in weekly revenue, peaking at around $98K in the first week of January and later stabilizing around $68K by the end of March. Weekly downloads showed a consistent decline from approximately 4.7K at the start to 1.3K by the end of the quarter. Active users experienced a gradual decrease, starting from 67K at the beginning and ending with about 61K.
Marvel Contest of Champions by Kabam Games, Inc. experienced a varied revenue trend, with a high of $35K at the end of December and a low of $9K in mid-January, ending the quarter at around $17K. Downloads started strong at 5.7K but dropped to approximately 1.5K by late March. The game maintained a relatively stable active user base, beginning at 19K and ending at 13K.
MARVEL Strike Force: Squad RPG from Scopely, Inc. had a revenue high of $24K at the start of the year, with a notable dip to $6.4K in early March, and ended the quarter at around $14K. Downloads were on a consistent decline, starting at 1.6K and reaching 766 by the end of March. Active users also showed a steady decrease, beginning at 10.5K and ending at 8.8K.
MY HERO ULTRA IMPACT from Bandai Namco Entertainment Inc., released in early February, saw its highest revenue of $11K at the end of February, with a significant drop to under $1K by the end of March. The game started strong with downloads peaking at nearly 20K in its release week, but this number fell to around 1K by the end of the quarter. Active users mirrored this trend, starting at 15K and ending at 7.7K.
MARVEL Future Fight by Netmarble Corporation maintained a relatively low but stable revenue, peaking at $5.8K at the end of December and dropping to $1.5K by late March. Downloads started at 3.7K and declined to 542 by the end of the quarter. Active users showed a slight decrease from 23K at the start to about 18K by the end of March.
These insights are based on data from Sensor Tower, providing a comprehensive view of the performance of top superhero games in Spain for Q1 2022. For more detailed insights, visit Sensor Tower.